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Honor System

The Honor System was World of Warcraft's original player-versus-player (PvP) ranking system, added in patch 1.4 on April 19, 2005. Players earned honor by killing members of the opposing faction, and once a week every realm's players were ranked against each other. The 14 ranks came with military titles such as Knight-Captain and Blood Guard and with gear, mounts and weapons that could only be bought at the matching rank. Reaching the top rank took months of near-constant play and became one of the most notorious grinds in the game.

How it worked

Honorable kills. Killing a player of the other faction who was not too low in level (gray to you) counted as an honorable kill. Each kill was worth contribution points, and higher-ranked victims were worth more. Points from a kill were split among the players in the group. Killing the same player again within a day gave less and less honor: in Blizzard's description, 100%, then 75%, 50%, 25%, and finally nothing. Killing the opposing faction's leaders in their capital cities was worth a large amount.

Dishonorable kills. Patch 1.5 added a penalty for killing civilian NPCs of the other faction, such as trainers and vendors. A dishonorable kill took away honor and held back rank progress.

Weekly standing. Ranks did not come from a fixed amount of honor. Every week, during server maintenance, each player's honor was compared with everyone else's on the same realm and faction. That standing earned rating points, the rating decayed by about 20% each week, and the result set your rank. A player needed a minimum number of honorable kills in the week to be counted at all (25 by the patch 1.5 notes). Because of decay, a player who stopped playing slowly dropped back down the ranks, and lost the title along with them.

Battlegrounds. Patch 1.5 (June 7, 2005) added the first battlegrounds, Warsong Gulch and Alterac Valley, with Arathi Basin following later. Battleground objectives were worth far more honor than fighting in the open world, so most serious rank climbing moved into battlegrounds.

The Alterac Valley loading screen. Battlegrounds became the main source of honor
The Alterac Valley loading screen. Battlegrounds became the main source of honor © Blizzard Entertainment

Ranks and titles

Rank Alliance title Horde title Rating points
1 Private Scout 15 honorable kills
2 Corporal Grunt 2,000
3 Sergeant Sergeant 5,000
4 Master Sergeant Senior Sergeant 10,000
5 Sergeant Major First Sergeant 15,000
6 Knight Stone Guard 20,000
7 Knight-Lieutenant Blood Guard 25,000
8 Knight-Captain Legionnaire 30,000
9 Knight-Champion Centurion 35,000
10 Lieutenant Commander Champion 40,000
11 Commander Lieutenant General 45,000
12 Marshal General 50,000
13 Field Marshal Warlord 55,000
14 Grand Marshal High Warlord 60,000

Blizzard estimated that about 1.4% of a realm's characters would reach rank 11, and about 0.1% rank 14.

Rewards

Each rank unlocked items from the faction's PvP quartermasters. Once you had reached a rank, you kept the right to use its gear even if your rank later decayed.

Champions' Hall in Stormwind, the Alliance officers' barracks opened at rank 6
Champions' Hall in Stormwind, the Alliance officers' barracks opened at rank 6 © Blizzard Entertainment

The grind

Because rank depended on doing better than everyone else on the realm, week after week, the top ranks rewarded sheer time played. A week off could undo weeks of progress, since rating decayed whenever a player fell behind. Warcraft Tavern estimates that even the most efficient players need about three months of sustained play to reach rank 14 in Classic. Blizzard later raised the share of players who could reach ranks 6 to 14 in patch 1.8.

Later history

Patch 2.0.1, released December 5, 2006 ahead of The Burning Crusade, replaced the ranking system with a new honor system in which honor became a currency spent directly on rewards.

The original system returned in World of Warcraft Classic. Phase 2, in November 2019, turned on the honor system and rank rewards, and battlegrounds followed in later phases.

Sources

Categories: Game History

Last changed October 29, 2026: Written by QuestCore

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