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Hakkar the Soulflayer

Hakkar the Soulflayer is the blood god of the jungle trolls, a loa (troll spirit-god) who once ruled the Gurubashi Empire and nearly destroyed it. He is the final boss of Zul'Gurub, the 20-player raid in Stranglethorn Vale added in patch 1.7 (September 2005). His Corrupted Blood debuff escaped the raid and swept through entire realms, an accident now known as the Corrupted Blood Incident.

Biography

Hakkar was worshiped by the Gurubashi trolls, whose empire once covered the jungles of Stranglethorn. His priests, the Atal'ai, summoned him into the world in physical form. Once there, he demanded blood sacrifices in ever greater numbers, and his rule became a horror for his own worshipers. The Gurubashi tribes rose against the Atal'ai, banished Hakkar's avatar, and drove the priesthood out.

The exiled Atal'ai fled to the Swamp of Sorrows and built the Temple of Atal'Hakkar to bring their god back. Before they could succeed, the green dragon Eranikus and his flight drove the temple under the swamp's waters. The ruins became the Sunken Temple.

In World of Warcraft's time, the Hakkari priests of Zul'Gurub, led by Jin'do the Hexxer, finally completed the ritual and drew Hakkar back into the world. The Zandalar tribe, keepers of troll lore, set up camp on Yojamba Isle off the Stranglethorn coast and called on adventurers to stop him before his power spread.

In World of Warcraft

The Sunken Temple

The Avatar of Hakkar in the Sunken Temple
The Avatar of Hakkar in the Sunken Temple © Blizzard Entertainment

Players first meet Hakkar at around level 50. In Tanaris, the troll Yeh'kinya at Steamwheedle Port sends players through The Prophecy of Mosh'aru and then The God Hakkar, which takes the Egg of Hakkar into the Sunken Temple. There, players douse the eternal flames holding Hakkar's spirit, and the Avatar of Hakkar appears as a level 50 elite boss.

When Zul'Gurub opens, players learn that Yeh'kinya lied. In Confront Yeh'kinya, Prospector Ironboot reveals that the egg was meant to recreate Hakkar, not contain him.

Zul'Gurub

Hakkar waits at the center of Zul'Gurub. Five high priests, each holding one of his aspects, guard the approaches: Jeklik (bat), Venoxis (snake), Mar'li (spider), Thekal (tiger) and Arlokk (panther). Every high priest left alive gives Hakkar an extra ability during his fight, so most raids kill all five first.

The fight

Hakkar's main abilities:

  • Corrupted Blood: a disease-like debuff that deals damage over time and jumps to nearby players. In the raid it is manageable, as long as the raid stays spread out.
  • Blood Siphon: Hakkar drains life from every player and heals himself. Before each siphon, players must take on Poisonous Blood by killing a Son of Hakkar and standing in its poison cloud. A siphon that pulls poisoned blood damages Hakkar instead of healing him.
  • Cause Insanity and Will of Hakkar: Hakkar takes control of players, who then attack their own raid and have to be crowd-controlled until the effect wears off.

Loot

Hakkar always drops the [Heart of Hakkar]. The Heart of Hakkar, turned in to Molthor on Yojamba Isle, places the heart on a pedestal and gives everyone nearby the Spirit of Zandalar, a two-hour buff to stats and movement speed. Its reward includes the Zandalarian Hero items.

His loot table includes [Aegis of the Blood God], [Bloodcaller], [Fang of the Faceless], [Ancient Hakkari Manslayer], [Warblade of the Hakkari], [The Eye of Hakkar], [Cloak of Consumption], [Zin'rokh, Destroyer of Worlds], [Touch of Chaos], [Soul Corrupter's Necklace] and [Gurubashi Dwarf Destroyer].

The Corrupted Blood Incident

Players struck down by Corrupted Blood
Players struck down by Corrupted Blood © Blizzard Entertainment

When Zul'Gurub opened in September 2005, players found that Corrupted Blood did not stay in the raid. Hunter pets and warlock minions that caught the debuff could be dismissed while infected and summoned again in a city, still carrying it. Players who were teleported or hearthed home with it could carry it too. In the crowded capitals, it spread from player to player and killed low-level characters within seconds.

For days, some realms' cities were littered with skeletons, while healers tried to help and some players spread the plague on purpose. Blizzard fixed the bug so that pets could no longer carry the debuff out of the instance.

Epidemiologists later studied the event as an unplanned model of how people behave during a real outbreak. See Corrupted Blood Incident for the full story.

Later history

In Cataclysm patch 4.1 (2011), Zul'Gurub was rebuilt as a five-player dungeon, and Hakkar no longer appeared there. Jin'do, who had broken with his god, became the final boss as Jin'do the Godbreaker.

Sources

Categories: Characters

Last changed October 29, 2026: Written by QuestCore

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